When a model learns the training data so closely — including its noise — that it performs worse on anything new.
Learning by acting in an environment and adjusting behaviour based on rewards, rather than from labelled examples.
Also known as: RL
In reinforcement learning an agent takes actions in an environment and receives rewards. There are no labelled examples; the agent has to work out which actions led to which outcomes, often when the reward arrives long after the action that caused it — the credit assignment problem.
The other defining tension is exploration versus exploitation: taking the action known to be decent, or trying something new that might be better.
RL is behind game-playing systems like AlphaGo, and — via RLHF — behind the tuning that makes chat models helpful rather than merely fluent.
When a model learns the training data so closely — including its noise — that it performs worse on anything new.
Training on examples that come with the right answer attached, so the model learns to map inputs to known labels.
Reusing a model trained on one task as the starting point for another, instead of training from scratch.
A list of numbers representing a piece of data, arranged so that similar things end up close together.
A model built from layers of simple weighted units, trained by adjusting those weights until the output matches the target.
Finding structure in data that has no labels — clusters, groupings, or a compressed representation.
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